I've been passionate about game design since I was a child, starting with board games and later transitioning to video games. Nowadays, I'm currently focused on developing my skills as an economy designer, as it's an area I'm deeply interested in. I love communicating my ideas clearly, and I'm a bit of a geek when it comes to organization and documentation.
Tables, Flowcharts, Layouts, Walkthrough Tables…
Mechanics, Events and Storytelling elements.
Gathering and filtering feedback.
Doing playtesting sessions.
Completing UX/QA related tasks.
Managing 3 spreadsheets filled with reports and tasks about UX: Problem Descriptions, Improvements, Responsibles, Priority...
1st Iteration camera Design.
Implementation of preliminary and final code of some mechanics.
Partial Set-Up and configuration of the levels in the editor (props, colliders, pickups, checkpoints, destroyable objects, enemies, spawners...)
Formalization of the contents into the GDD.