Name Surname Photo

Àlex Becerra

Hi, I'm Alex. I'm a student at CITM interested in game design. Throughout most of the project, I was in charge of gameplay design (player and mechanics), although towards the final stretch I focused more on UX/QA and game feel.

About me

During these three years as a student, I’ve been particularly interested in game design, specifically in designing mechanics and level design. In any case, I want to keep learning more about level design and puzzle creation, as in the future I’d like to develop titles with those mechanics focused on the horror genre.

Tasks & Responsibilities

Player Core Mechanics

Design of movement, abilities, shooting functionality, and health system.

Weapon Abilities

    Initially, secondary abilities were developed for the different weapons in the game; many of them eventually became primary abilities, while others were cut.

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Ammunition System

Design of the ammo types for each weapon, reload mechanics, visual design, engine implementation, and balancing.

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PickUps

    Visual design, effects, spawn rate, implementation in the game, and balancing.

Perfect Dodge Mechanic

    Completely designed mechanic that was later discarded.

Unity Simulation

    Recreation of the player mechanics and PickUps in Unity, which later helped when implementing them into the engine.

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Player Controller

    All that was previously designed was coded in the engine. Movement, dash, cooldowns, health system and other logic.

In Game Camera

    Designed and implemented the PlayerCamera of the game including angle, FOV, Offset, LookAhead and feedback when player dashes (cameraShake was discarded).

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Black Rage Mechanic

    Implementation and redesign of the entire mechanic.

PlayerShooting

    Implementation of the previously designed shooting system of each weapon in game.

GDD documentation

    Documented all the things I designed and implemented.

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UX/QA Tasks

    Through the last phase of the development, I was in charge of adding and completing tasks.

Programs & Tools Used

Experience & Competences